R6970x2 SLI vs R9280x1 benchmarks

edited September 2014 in The Lounge
this needing to click the <> button on the toolbar is killing me (us)...

so as far as futuremark demo goes - disregard wrong card stuff - no so impressive: 6075 vs 5606
<> button inhibits cut and paste... or I'd post the results

but that test runs only d3d at 1920, which is not my case since I run 2640... so I found this: star swarm demo with d3d and mantle for what it's worth at 2960 Rez: 11 vs 22 vs 35 FPS - thinking on a second 9280 before they go away at $200. will advise on IRL (hah) gaming performance.

== Hardware Configuration =================================
GPU: AMD Radeon HD 6900 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8565764096
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 2560x1600
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 4151

Average FPS: 11.53
Average Unit Count: 3868
Maximum Unit Count: 5631
Average Batches/MS: 260.35
Maximum Batches/MS: 471.30
Average Batch Count: 24769
Maximum Batch Count: 118903
===========================================================

***************** and r9280 d3d ***********************************



===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\persimmon\Documents\Star Swarm\Output_14_09_24_1828.txt
Version 1.10
09/24/2014 18:28
===========================================================

== Hardware Configuration =================================
GPU: ASUS R9 280 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8565764096
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: DirectX
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 2560x1600
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 7934

Average FPS: 22.04
Average Unit Count: 3854
Maximum Unit Count: 5428
Average Batches/MS: 418.43
Maximum Batches/MS: 1009.74
Average Batch Count: 21690
Maximum Batch Count: 124734
===========================================================

**************************** and R280 Mantle *****************************************
===========================================================
Oxide Games
Star Swarm Stress Test - ©2013
C:\Users\persimmon\Documents\Star Swarm\Output_14_09_24_1913.txt
Version 1.10
09/24/2014 19:13
===========================================================

== Hardware Configuration =================================
GPU: ASUS R9 280 Series
CPU: GenuineIntel
Intel(R) Core(TM) i5-2500K CPU @ 3.30GHz
Physical Cores: 4
Logical Cores: 4
Physical Memory: 8565764096
Allocatable Memory: 8796092891136
===========================================================


== Configuration ==========================================
API: Mantle
Scenario: ScenarioFollow.csv
User Input: Disabled
Resolution: 2560x1600
Fullscreen: False
GameCore Update: 16.6 ms
Bloom Quality: High
PointLight Quality: High
ToneCurve Quality: High
Glare Overdraw: 16
Shading Samples: 64
Shade Quality: Mid
Deferred Contexts (D3D11): Disabled
Small Batch Optimized (Mantle): Enabled
Temporal AA Duration: 16
Temporal AA Time Slice: 2
Detailed Frame Info: Off
===========================================================


== Results ================================================
Test Duration: 360 Seconds
Total Frames: 12664

Average FPS: 35.18
Average Unit Count: 4086
Maximum Unit Count: 5505
Average Batches/MS: 534.21
Maximum Batches/MS: 2826.52
Average Batch Count: 16092
Maximum Batch Count: 95734
===========================================================


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